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Tankcraft

Project Type

Games

Date

Jan 2022

Roles

3D Artist, Level Designer, UI Designer

This project was first started in 2022 January, we had 8 weeks to work on this project and I had another person working on this project with me.

The game is about a world that has fallen into an apocalypse​ that has ended and people rely on tanks to fight other survivors and to survive.

The brief overview of the mechanics was to have an in-depth crafting system with an art style that compliments the mechanics of the game.

The roles on the team were Me Billy Borrow as the 3D artist and I also worked on the UI design of the game and created it myself. The other person Ronnie Richardson was the programmer of the team and also extended the mechanics of the game for balancing. We both worked on the documentation together besides the documentation that split the pathways, which means the MDD/Art bible was made by me and the TDD was done by Ronnie.

The focus for the project for me was to have modular crafting parts where the Tank parts were somewhat different from each other, at least for me I think I was successful, some additional parts were to have an environment that goes well with the mechanics of the game, I was able to create the environment however felt like it could have been a bit clearer.

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